I'M GIVE UP YOUR APPELATION'S TECHNICAL MONKEY
DOOP DOOP BOOTELY BOOPY SHOOP FOOPey ROOP~!
give yourself a hand little cricket? hhhahahaaahaah
YOU GET AN ARmcHAIR OF WHAT's ABOvE.
my only suggestion would be to add a 47k OHm resistor after the switch. It would improve signal quality. :)
I would do that but I can't compromise the component vector of thirty eight bananas in pajamas.
One question though:
What's with the DuckTales music?
Thanks. I was looking through ng music to use and chose that because it was silly but also sounded good.
Loved the NES Ducktales music, it fits it perfectly.
I've always really liked your work, keep it up!
The levels were rather uninteresting and repetitive with no obstacles other than enemy ships. That's fine in games like 1943 or Twinbee where there's tons of bullets to dodge and loads of powerups to collect, but since none of that is going on here, it leads to a very boring experience. No one level really stands out here as well- especially with the same music. Every level of every Gradius game is extremely memorable and, ergo, can be mastered through repeated playthroughs.
The art style, though intricate, seems very flat and sterile. A lot of games in this genre aim for bolder colors and higher contrast on the foreground objects to not only make the game more visually appealing, but also to make hazards more noticeable. None of the ships (including the player's) were animated aside from the thrusters.
Music was okay, but did not loop smoothly and got repetitive quickly. I eventually had to mute it and put the awesome Xexex soundtrack on ;).
Lastly, the hit-box on your ship is, in my opinion, far too large (the Vic Viper's in Gradius V was like, one pixel in the cockpit). Pulling off some extreme maneuvering through enemy fire is half the fun in a game like this, and it's neigh impossible with the hit-box as large as it is.
Having played a lot of the old-school shmups, (my favorite genre of video game) this one was just 'O.K.' Wasn't terrible, but doesn't really stand out.
Big Core MK1?
Kinda reminds me of Gradius for some reason.
This game would be alright if it weren't for the impossible difficulty.
Now I've beaten Gradius V in one life, so I'm not bad a SHMUPs at all. In fact, it's my favorite genre of video game. I made it a few stages past the second boss, and I couldn't advance any farther. Maybe I just need to practice a bit more, but I thought it was way too hard for a number of reasons:
The amount of bullets is staggering. Not only that, but they move way to quickly for you to dodge. If that isn't enough, your hit-box is the entire ship! The game is basically forcing you to get hit. That's just stupid right there.
Also, your main weapon just sucks. If you're going to have that many enemies shooting that much, at least ad a couple kick-ass weapons for us to use.
Other than the insane difficulty, the graphics were pretty good. Music was good as well, if a bit monotonous at times.
Try playing some other SHMUPs like Gradius, R-type, or Radiant Silvergun and see how they did it and how you could improve your game.
I'm not sure how the fact that the hit zone covering the whole ship is a problem... It's what made sense to me. I admit that the few levels following a boss can be harsh. I'll look up those games you mentioned and consider a difficulty setting for my next projects. Thanks for the review
You didn't make this.
This is the unlockable Big Blue theme from F-Zero GX. I'm listening to the OST right now, and it is exactly the same. You don't deserve any credit for this.
I'm honestly surprised that no one noticed until now...
This is the first theme from the first Gradius (Beginning of History).
by the way, it's called mazed music an is the floating cell level theme.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.